Friday, 11 May 2018

+ Inload: Wandering off the Map +


+ Inload: Wandering off the Map +

The City was in turmoil. In the past week, the so-called ‘loyalists’ to the newly incumbent ‘Sun King’ and the partisans of the deposed and renegade Houses had readily begun to tear the city apart. This was not the glorious war as seen on the battlefields of far-flung worlds, these were down and dirty skirmishes, sporadic and sudden whirlwinds of violence that culminated in the dying bleeding out in the shit and the mud. Buildings were looted and ravaged wholesale by fire so that many streets were now choked with smoke and the acrid tang of burning wood. An early autumn was already fraying the edges of summer, with the haruspices and meteorologicii predicting a bitter winter; if the fighting didn’t stop soon, the cold will claim the lives of those without shelter. Assuming the war or the eventual plague and famine didn’t first.

Baskerville leant with his back against the wall, glaring sideways into the street below through the dirt-obscured first-floor window. Thankfully, the soldiers from either coalition had yet to grace this particular borough, but they were so close now he could hear the clash and crack of their weapons from a few streets away. He cleared his throat gently, if just to remind his companion that he was still there and murmured, “We should have left this world weeks ago.”

“You know full well we couldn’t,” his companion countered in a tired feminine voice, “we were sent here to catalogue the bloodlines for the Mistress. If we had left before it was complete then all those months of research would have been in vain.”

“Given the circumstances, especially with the planetary governor supplanted, by an outsider no less, would make all our research null anyway.”

Sister Martinsthorpe sighed, conceding the point, “caught between a bulkhead and the void.”

Baskerville shifted slightly as the sound of a blackpowder rifle firing reverberated too close to their refuge, his burgundy leather stillsuit almost blending into the wooden beams behind him. An ornate laslock pistol was in his hands in an instant. Their refuge in question was an abandoned single-storey shop belonging to what they had guessed was a cartographer. The owner’s study on the first floor, where they were currently sheltered, was in complete disarray; finished and half-completed maps covered nigh on every available surface. Some of the smaller ones were rolled into pigeonholes, the larger ones crammed into upright stands. Some detailed only the districts of The City, others represented whole swathes of Cepheus.

“We can’t stay here any longer, Sister.” Baskerville rumbled.

“Here in this building, or here on Cepheus?” Martinsthorpe enquired sardonically, as she sifted through some of the more manageably-sized maps at the drawing desk. The sudden sounds of running and shouting from outside drew Baskerville’s attention away from her for a moment. The evening was drawing in, casting the study in a dull orange hue.

“Both. That red ‘X’ I put on the door will only deter looters for so long.” He finally stated. “Maybe we can last another night here, but then we will have to move on.”

“Move onto where!?” Martinsthorpe hissed sternly, slamming a fist down to punctuate her words. “With the only port offworld currently prohibiting egress, we’re stuck here. And with the war escalating, I doubt there will be anywhere safe left in The City before long. Plus our coffers have practically dwindled to nothing and since some of the Houses have been ousted, it’s becoming more dangerous to be an offworlder amongst the locals.”

“Caught between a bulkhead and the void.” Muttered Baskerville, echoing her earlier words.

“The only solution I can conceive of is to lie low until this sorry affair concludes,” she continued undeterred. “That’s not so much an issue for me as there are a few convents on the far boarders of The City, but they would not admit men under any circumstances.”

“I’ll be fine,” he said reassuringly. “I can disappear into the masses much easier without having to chaperone you.”

“You’ll have to try and stay out of the city, Stretton,” Martinsthorpe stated firmly. “Our Mistress was insistent upon being clandestine and it’d be far too easy to get caught up in these events. Find somewhere remote to sit this out, somewhere like….” She paused and shuffled through the maps again. “….ah, Cauldshollow, a small fishing village it seems, a few miles south of the Gerasene Caldera…”

Baskerville noticed Martinsthorpe had drifted off again into thoughtful silence and raised an eyebrow as she shot up off her chair and stalked over to the solitary bookcase that groaned under the weight of several heavy encyclopaedic tomes. She selected one from the middle and returned to her seat, flicking through a number of pages before settling one and reading aloud;

“The Gerasene Caldera measures thirty miles in diameter and has been dormant for over eight-thousand years, yes, this could work,” Martinsthorpe muttered to herself before slamming the book closed with a muted thump. “Stretton, I need you to be at Cauldshollow within three months and wait for the falling star; I’m bringing our Mistress to Cepheus.”

Thursday, 26 April 2018

Sculpting Tutorial - Ruffs

Wow, okay, so I've been asked to make a tutorial on sculpting ruffs (well, actually I offered to see if there would be any interest and people said yes) after posting some recent photos of my nascent Chaos Cult for Necromunda.


So yeah, what follows is only the way I do it, there are others who probably sculpt ruffs differently, but this is the technique I use.

Step 1 - Choose your weapons

The tools I use to sculpt ruffs are; A single-edged sculpting blade (GW make their own, but this one is from a set bought at Hobbycraft about ten years ago and the head is about a third smaller than GW's). A scalpel with an unnotched blade (mine is a Swann-Morton, but any scalpel with a straight-edge should be fine). Finally, a cone-headed silicone sculpting tool in a 0.5cm nib (I picked these up in a set of five for a few quid on eBay and they are magic as they have more give on them than their metal counterparts allowing for a 'softer/smoother' sculpt), but if you don't have one, it's not a vital necessity.


Step 2 - The putty

Lately, I've been using an amalgam of greenstuff and Milliput (sculpts like greenstuff, but cures rock hard like Milliput). Don't worry if you don't have Milliput to hand, you can just use greenstuff with the same effect. If you fancy trying your hand at Milliput for the first time when trying this, a note of caution; Milliput is an IRRITANT, when handling it in its raw form (before it has cured fully), ensure that you wash your hands thoroughly afterwards. Do NOT touch any 'soft' body part (eyes, lips, tongue, armpits, genitals, butt crevice) before you have washed your hands. Do NOT eat the Milliput in it's raw form. Keep away from children.

Firstly, make four equal sized balls of the epoxy (yellow and blue for greenstuff, yellow and grey for Milliput). Mix them together separately and roll them into two roughly equal tubes. Leave them to settle for a minute or two before twining them and mixing them together (you may want a little water to lubricate this part) until you get a uniform pale green. Leave it to settle for a further twenty minutes.


 


Meanwhile.....

Prepare your helpless victim (freshly decapitated before preparing the putty). I drilled a hole though roughly the centre of where I plan to pin the head to. I always superglue bits together, even if they're plastic as I find it less messy than poly cement (that's just a personal preference). However, it is worth marking the centerpoint and you'll see why in a moment.


Step 3 - The rough

Roll your putty out into a short, fat sausage and then wrap it around in a small doughnut, using the drill point as a central marker. Using your sculpting tool, square off the doughnut, so that it looks more like a Polo Mint, making sure the inner circle is also squared off and roughly equal around. Let it settle for five minutes or so, so that it can retain it's shape a little better. For the next part, I used my cone-headed silicone tool, but feel free to improvise. Gently push the putty towards the center, leaving a little of the edge remaining, until you have create a small concave bowl, with the pin hole as the center. Again, leave it to settle for about five minutes.


 


Step 4 - The ruff (part 1)

From this point onwards, the only tool I used was the scalpel, but feel free to improvise as needs must. Using the scalpel, gently mark out the four compass point to the center. You don't need to push hard, you don't need to reach the bottom like you're cutting cheese, you just need to gently score the surface, pushing very lightly towards the center-mark. Then follow onto scoring the center of each quarter. Then scoring the center of each segment again. And again, scoring the center of each segment for the final time, until you're left with what looks like an upside-down mushroom. Some of you may not feel comfortable with the final round of scoring, don't worry, it doesn't need to be perfect.


 

 


Step 5 - The ruff (part 2)

Next, you will want to push at the edges of your mushroom with your scalpel, using the scoring on top as a guide. These will form the top-down ripples for your ruff. You will want them to join up with the scoring on top, but not all the way to the bottom (see photo). Repeat this all the way around the ruff, tidying up where you see necessary. This final part is the most tricky of the lot, as you need to score the bottom-up ripples of the ruff. Repeat the procedure as before but inversely (so start marking at the bottom to near the top - see photo).






Finally, tidy up as you see necessary and once you're satisfied with the end result, leave to cure fully overnight. Hope this helps!


Спасибо за прочтение




Saturday, 3 February 2018

Hobby Goals for 2018


INQ28 - Finish writing up the setting and building/painting the miniatures for the INQ28 game.

AOS28 - Finish building and painting my Huntsman crew for a game in the future. Convert and paint up a warband for Shadespire.

Frostgrave - Finish at least three more of my Elven Exiles.


Necromunda - Paint up my Giger-Spyrers. Paint up both my Beastman Bounty Hunter and my Pit Slave. Convert up the new iteration of my Goliath Gang (Pandemonium Riot). Finish sculpting my special character.


That's it! Nothing too taxing for this year to fit in with my diet and lifestyle changes.....




Tuesday, 7 November 2017

The Iron Sleet Invitational - Take Two

Well, I managed to get four of my squaddies ready for the Iron Sleet Invitational, but I was delayed with the officer for lack of a torso. Anyway, I was kindly given a week to finish him and retake the photos for the Sleeters big reveal. Despite a couple of modelling dead-ends and a minor design shuffle, I got him finished in record time (well, a personal best anyway).



I decided that a mounted officer was the way to go, so I packed his horse with the same distribution of equipment seen on the cavalrymen in WW1. The steed is also wearing a style of gasmask seen in the latter months of the war (which covered the muzzle, but didn't include glass lenses for the eyes). I've already talked about the differences in swords between officers and NCOs, so whilst my sergeant has one forged in their thousands on an assembly line, my lieutenant one bespoke, crafted by artificers (although it is his father's sword - my lieutenant is young, given his commission by virtue of his family's social standing; the Thorn Moons is his first field of battle).  

I remounted my boys on a 1912 copy of the Kings Regulations that I found in the depths of my library for added flavour.





Спасибо за прочтение

Tuesday, 31 October 2017

The Iron Sleet Invitational

It's about time I wrote something about it seeing as I've been beavering away at my guardsmen for a goodly fortnight. The Sleeter's terms were simple; to explore the nightmarish future of the 41st Millennium through the eyes of the humble guardsman. It certainly is an interesting proposal and one that I've seen interpreted a number of different ways by other modellers. Some have chosen to focus on a cohesive look for their regiment, whilst others have gone for a riotous band of individuals.

I'd like to think that I've gone for the middle ground with my interpretation; a cohesive look for my regiment and adding a smattering of individual touches. Another thing I noticed when I first started was that the feudalism aesthetic was flavour of the month, so I had to rethink my approach. In the end I went in a direction I'd gone before; the WW1 aesthetic.


For me, the first World War is perhaps the closest real life event we have that mirrors what war is like in the 41st Millennium; they had vast advances in technology but their military tactics hadn't really advanced much since the Napoleonic era. I've also read it described as the most brutal war mankind has ever fought, not to mention the accounts of the veterans who described trench warfare on the frontlines to be the closest thing to a genuine hell on earth.

I did not seek to glorify the nature of that war in my aesthetic, nor caricature the very real nightmare those veterans suffered in those four hellish years, but rather hope to present these two theme in a very visceral way. However, it has occurred to me only now that the deadline is upon us, that Remembrance Sunday is just around the corner.

So it is that the Albion IV 'Iron' Corps, 27th (Mercia) Division, 94th Brigade, 2nd Infantry Battalion, Y Company march to war in the Thorn Moons. As one of the first field armies of the Imperial Crusade into the Crataegus Fragmentum, they were also one of the first to make planetfall into the meatgrinder. These five represent perhaps the last of the Albion IV, cut off from their own, they can only hope to regroup with a friendly force before they're all lost.....





They went with songs to the battle, they were young.
Straight of limb, true of eye, steady and aglow.
They were staunch to the end against odds uncounted,
They fell with their faces to the foe.

They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning,
We will remember them.

They mingle not with their laughing comrades again;
They sit no more at familiar tables of home;
They have no lot in our labours of the day-time;
They sleep beside the Emperor's Throne.
 

Спасибо за прочтение

Thursday, 28 September 2017

Gotterdammerung


The city of Götterdämmerung in the Realm of Ulgu has more than its share of dangers. Those who live out their lives within its walls enjoy more security than those without, providing they know how to ward their homes against the dead and daemonic, stay out of certain neighborhoods, and are careful not to anger the alchemist who lives next door. Of course, every day pallid bards spin tales about those unfortunates who made that one mistake every living thing is supposed to be allowed and wound up on a slab in the city morgue. If they are lucky, the coroner won’t turn out to be a closet necromancer who’d have them shambling around, preying on the living, until the city watchmen get around to brutally putting them to rest once and for all. If they are unlucky, their relatives saved a few coins by slapping them in the ground at a poorly guarded cemetery, where they’d stay until a resurrectionist dug them up for parts or auction the body to the highest (and often the most unsavoury) bidder….and this was all before the coming of the braying hordes of the ruinous powers.



Within a day, everything changed. It started with long-hidden cults, worshipping both the long-forgotten gods of Order and Chaos, tearing at each other in the streets of the city. Next thing you knew, you couldn’t throw a dead cultist without hitting a minor civil war in progress. But it wasn’t a war for territory — no, this was a fight for the very souls of the populous. Before long, the howling armies of Chaos were battering against the city walls. That wasn’t the worst of it. Mortals didn’t fight this war alone. Dark things that legends spoke of only in hushed whispers could be seen from the battlements, a soldier might find his comrade suddenly possessed whilst in combat and aberrant creatures of pure nightmare ambulated over the hills on a multitude of twisted limbs. The ruling guilds, fearing the worst, fled through the realmgate in the centre of the city before it fell silent, leaving the rest of Gotterdammerung to their fates and without leadership.



As swiftly as it began, it was over. There was no winner and it is likely the battle simply moved on to another field, somewhere else, but given that one moment the siege raged on all around them and then the enemy seemingly disappeared the next, the populous were given to believe the (now popular) myth that the shadows of Ulgu simply devoured them. Whilst some of the city lay in ruins, Gotterdammerung had largely weathered the ferocious storm but was forever changed. Those non-mortal entities who survived faded into the shadowed alleyways of the city, maybe waiting for the day when the ruinous powers were in ascendant again. With the loss of the ruling guilds, the remaining senior officers gathered an ad hoc martial council, imposing strict curfews and began the laborious task of rebuilding the shattered quarters of the city.



The biggest change was in the shadow-wolds beyond the city walls. The flora and fauna that had always thrived there increased in number during the war and with the corrupting influence of the chaotic hordes became something altogether more dangerous. With the standing militia of Gotterdammerung refusing to leave the city walls to keep them in check anymore, those who do venture out of the city — by choice or misfortune — face the perils at their own risk. Even before the coming of Chaos, navigable roads were few and far between as much of the shadow-wolds could not be charted due to the constantly shifting landscape. It doesn’t help either that the wilderness beyond the city walls (as does Gotterdammerung itself) exists in a perpetual twilight, choked by thick fog which appears to be more shadow than mist. More than a few travellers have found themselves arriving at their destinations far sooner than they’d planned, having wandered through an umbral-cantrip, or never arriving at all, doomed to an eternity of wandering adrift upon unfamiliar tracts. All that most of the populous can hope is to hide in the relative safety of the city and hope its fortifications are strong enough to keep the creatures out. As the years rolled on, some people liked to pretend that the unnatural, the cursed, and the damned don’t really exist. That they were exaggerations of history or the products of hysteria. But the truth is that things other than human have always been a part of Gotterdammerung, only more visible at certain times than others.



Gotterdammerung is now more isolated than before and the populous are forced to become self-sufficient or starve. Massive allotments were tilled around the city on the grounds of buildings that were razed during the war. Similarly, gargantuan abattoirs were constructed to both breed and slaughter livestock. Anyone caught poaching or tampering with either of these receives an automatic sentence of death.



However, after centuries of interminable silence, the city’s realmgate suddenly reactivated and from it strode forth giants in shining armour haloed in a blue-white light. They weren’t welcomed with awe but rather deep suspicion and the Martial Court of Gotterdammerung were largely disinterested in a return to the worship of Sigmar (indeed, even today, Stormcast are a rare sight on the streets of Gotterdammerung). The traders that followed were perhaps more accepted if not, at least, appreciated and these days Gotterdammerung relies heavily on the trade that comes through the realmgate. Indeed, such is the greed of the city now after so long under the sufferance of relative poverty that rarely is anyone turned away; all are neither welcome nor unwelcome in Gotterdammerung, regardless of their racial characteristics or backgrounds (real or falsified), but all are carefully surveilled by the city watchmen and the paranoid inhabitants.



Today, Gotterdammerung’s inhabitants can be divided into three broad categories: those who can pass for human, those who can’t, and those of the shadow-wolds beyond the city wall. The first broadly covers aelves, duardin and anything else that looks near-Human (or can make itself look that way). Even soulblight vampires and necromancers (often fleeing from the despotic regime of Nagash in Shyish to the only other realm they can survive permanently in). These find it easiest to coexist with humans in the city, can move about with a degree of freedom and, in some places, have gained a measure of acceptance. This won’t save them from being hunted down by the city watch (or the dreaded Judexi of Sigmar) though, if enough deaths are traced to their door or they flagrantly break any one of Gotterdammerung’s many (and sometimes bizarre) laws.



The second group are those who, usually because of how they look, stand out in a crowd. Prejudice and fear (most of it justified) keeps them in the shadows - should they care. While some aren’t completely inhuman, such as Orruks (and other Greenskins), Sylvaneth and Ogors, they’re often considered to be entirely uncivilised and prone to unpredictable behaviour which makes them dangerous neighbours. Their natures make them often appear utterly outlandish to the normally distrusting residents (although most cannot tell the differences between a Dryad and a Daemon) and have come to be regarded in most districts of Gotterdammerung as undesirables. Perhaps the most dangerous are those grotesque creatures that have either never been mortal or are simply too freakish to be believed to exist (who hasn’t heard the lunatic tales of rats the size of men?), that skulk and stalk in the darkest corners of the city.



Despite the efforts of the city watch it is rarely peaceful on darkened streets of the city, and any sense of security is tenable at best. Cults of all kinds are on the rise again, doomsayers cry of grim omens, the lunatic and demented grow in number daily, the dead rarely remain where they’re left, skirmishes and riots breakout on regular occasions and denizens who have long survived in the shadows are drawn out by the smell of spilt blood. The Martial Court try to keep the lid on as the body count goes up but now, more than ever, those who can handle a blade or bow, incant protective wards, sling fireballs from thin air or simply pound an enemy into gristle with their bare hands are in demand. The Martial Court, city watch, and innumerable businesses are all hiring skilled freelancers to take on jobs that need doing. For somebody who knows their way around a fight or a grimoire, the only thing easier to find than employment these days is a quick death….

But as the common proverb in Gotterdammerung goes; the shadows consume all without distinction.











For those of you who have been playing pen and paper RPG's for a while may notice that some of my inspiration for Gotterdammerung has come from a very old RPG done by West End Games called Bloodshadows. I didn't want to make a carbon copy of Mordheim, but rather something equally bleak yet with a little more frenzied life in it.

Recently, whilst browsing through my local charity bookshop, I found a simply delicious artbook for a 2015 Playstation game called Bloodborne (at a very cheap price) which instantly got the imagination ablaze. The pictures I've included here are ones I've managed to find from the internet, but I do urge you to look for the book yourself; its full of rich concept work - perfectly fertile ground for conversions.


Gotterdammerung is pretty much still in draft right now, but please let me know what you think.
Спасибо за прочтение