Saturday, 1 October 2016

The Angry Beefcake

As promised, finally, one of my miniatures gets a lick of paint! I can only apologise for the poor quality of photographing and of the painting in general. The Angry Beefcake is based upon the sublime John Blanche piece which I think was entitled 'The Bloodied Lords'.




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Wednesday, 28 September 2016

Painting painting painting....

Okay, so for the last few days I have been engaged with something that I haven't done in a very very very long time; painting a miniature.

My local GW has a painting competition going on for the first day of October and the subject matter is the free Slaughterpriest that came with September's edition of White Dwarf. The Runtherd insisted that I challenge myself and enter, so after three weeks of on and off converting/sculpting, this final week has been set aside for painting the (what I can only describe as) 'angry beefcake'.

I'm about three-quarters of the way done and on Saturday you'll get to see the first example of my terrible painting skills on this blog....

What this space.

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Monday, 26 September 2016

Chopin for the soul

Something I've been listening to whilst sculpting.

Enjoy.


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Wednesday, 21 September 2016

Elven Exiles - Leader

Way back when Mordheim was released during its prototype phase in White Dwarf and the various warband types were introduced to the waiting public, I did wonder whether the elves would feature in the game at all. I figured that the Dark Elves at least would be really interested in the acquisition of wyrdstone and imagined a corsair led party sneaking around the twisted broken streets, with screaming witch elves leaping from the rafters of ruined buildings and even an assassin lurking dangerously in the shadows.

Imagine my bitter disappointment when they plumped for a squad of shadow warriors, that were seemingly pulled together without any forethought or imagination. Anyway, this settled ill with me, like a stomach ulcer. It wasn't until much later, when Mordheim pretty much had long past its heyday, that the concept of elven exiles came to mind.

These were kind of inspired by Dan Abnett's Gilead books first, but mostly inspired by the hit anime series Sword Art Online. I envisaged the idea that there were any number of elves from all races (Dark, High, Wood and Sea) who, for whatever reason (be it personal or circumstantial), had become displaced from their native homelands. Some of whom may come together, all previous racial grudges forgotten, to form a warband.

The leader (name in progress) is inspired by SAO character Kirito and is based on a classic Eldar Harlequin model that I acquired at a very reasonable price on eBay due to its pistol being missing.







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Thursday, 15 September 2016

Grime Lights - A Catch Up 2

Okay, so it has been a while since I caught up with my RYR entries (both on here and on Ammobunker). Indeed, I haven't even started August's and September's entry, although I have a firm idea about the former one. Anyway, I have July's entry under the theme of "Dog Days" and I have already written a background for the Watchdogs of the Ordo Nemuritorus here. The second is a remake of my Iron Maidens sister from March's entry as I really wasn't satisfied by here original and firmly believed that her concept could be better executed.




On a self-criticising note regarding Blan Tơjuh's head; what was meant to be a gritted-teeth snarl, ended up more like a sneer worthy of Bruce Payne.





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Wednesday, 14 September 2016

Outgard - Red Priest of the Forge

On Outgard, the Red Priests are the descendants of those who came from Mars, a heavenly abode wherein dwells their majestic god, a Dragon, with skin of steel and blood of mercury who sits atop the mountain of intricately wrought iron and whose breath is the very furnace for the life-fires of copper and cobalt.

The Red Priests are the keepers of the old stories and teach their craft only to those who apprentice themselves to their order. Normally the Red Priests remain secluded in secrecy behind the walls of their Forge-Monastery, but occasionally, journeymen are seen wandering the wilds, moving from forge to forge in the villages of man, offering their services.

Such peregrinates are considered gruelling because Red Priests are forbidden to bare any flesh outside the walls of the Forge-Monastery and so are forced to travel in heavy crimson robes, their hands bound in steel and leather gauntlets, and their heads entirely enclosed in a mask of cold iron. Some of the more fervently devout take this decree to greater heights of piety by ceremonially mortifying their own flesh (notably the limbs) before encasing it in freshly forged plates of steel, which scorches and cauterises, binding to the offending meat forever. Such 'augmentations' are then reverently cared for with daily applications of unguents and holy oils to prevent infections and rust.

When venturing into the wilds, Red Priests rarely travel alone, and are often accompanied by a small coterie of servitors, former criminals who have been ritualistically purified of their wickedness using the ancient secrets of lobotomy, their faces then forever obscured behind iron helms so that none may recognise their old life. It is these servitors that bear the Red Priest's articles of craft; inscribed anvils, lesser tools and are even sometimes yoked to large mobile forges.

The Red Priest will carry the greater tools themselves, holy instruments of forging, along with the sacellum-brazier filled with blessed coal to use in foreign furnaces, and sometimes they may even bear one of the priceless sacred artefacts from the Ancient Times when the ancestors could perform miracles and crafted articles of wonder.



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