Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Friday, 11 May 2018

+ Inload: Wandering off the Map +


+ Inload: Wandering off the Map +

The City was in turmoil. In the past week, the so-called ‘loyalists’ to the newly incumbent ‘Sun King’ and the partisans of the deposed and renegade Houses had readily begun to tear the city apart. This was not the glorious war as seen on the battlefields of far-flung worlds, these were down and dirty skirmishes, sporadic and sudden whirlwinds of violence that culminated in the dying bleeding out in the shit and the mud. Buildings were looted and ravaged wholesale by fire so that many streets were now choked with smoke and the acrid tang of burning wood. An early autumn was already fraying the edges of summer, with the haruspices and meteorologicii predicting a bitter winter; if the fighting didn’t stop soon, the cold will claim the lives of those without shelter. Assuming the war or the eventual plague and famine didn’t first.

Baskerville leant with his back against the wall, glaring sideways into the street below through the dirt-obscured first-floor window. Thankfully, the soldiers from either coalition had yet to grace this particular borough, but they were so close now he could hear the clash and crack of their weapons from a few streets away. He cleared his throat gently, if just to remind his companion that he was still there and murmured, “We should have left this world weeks ago.”

“You know full well we couldn’t,” his companion countered in a tired feminine voice, “we were sent here to catalogue the bloodlines for the Mistress. If we had left before it was complete then all those months of research would have been in vain.”

“Given the circumstances, especially with the planetary governor supplanted, by an outsider no less, would make all our research null anyway.”

Sister Martinsthorpe sighed, conceding the point, “caught between a bulkhead and the void.”

Baskerville shifted slightly as the sound of a blackpowder rifle firing reverberated too close to their refuge, his burgundy leather stillsuit almost blending into the wooden beams behind him. An ornate laslock pistol was in his hands in an instant. Their refuge in question was an abandoned single-storey shop belonging to what they had guessed was a cartographer. The owner’s study on the first floor, where they were currently sheltered, was in complete disarray; finished and half-completed maps covered nigh on every available surface. Some of the smaller ones were rolled into pigeonholes, the larger ones crammed into upright stands. Some detailed only the districts of The City, others represented whole swathes of Cepheus.

“We can’t stay here any longer, Sister.” Baskerville rumbled.

“Here in this building, or here on Cepheus?” Martinsthorpe enquired sardonically, as she sifted through some of the more manageably-sized maps at the drawing desk. The sudden sounds of running and shouting from outside drew Baskerville’s attention away from her for a moment. The evening was drawing in, casting the study in a dull orange hue.

“Both. That red ‘X’ I put on the door will only deter looters for so long.” He finally stated. “Maybe we can last another night here, but then we will have to move on.”

“Move onto where!?” Martinsthorpe hissed sternly, slamming a fist down to punctuate her words. “With the only port offworld currently prohibiting egress, we’re stuck here. And with the war escalating, I doubt there will be anywhere safe left in The City before long. Plus our coffers have practically dwindled to nothing and since some of the Houses have been ousted, it’s becoming more dangerous to be an offworlder amongst the locals.”

“Caught between a bulkhead and the void.” Muttered Baskerville, echoing her earlier words.

“The only solution I can conceive of is to lie low until this sorry affair concludes,” she continued undeterred. “That’s not so much an issue for me as there are a few convents on the far boarders of The City, but they would not admit men under any circumstances.”

“I’ll be fine,” he said reassuringly. “I can disappear into the masses much easier without having to chaperone you.”

“You’ll have to try and stay out of the city, Stretton,” Martinsthorpe stated firmly. “Our Mistress was insistent upon being clandestine and it’d be far too easy to get caught up in these events. Find somewhere remote to sit this out, somewhere like….” She paused and shuffled through the maps again. “….ah, Cauldshollow, a small fishing village it seems, a few miles south of the Gerasene Caldera…”

Baskerville noticed Martinsthorpe had drifted off again into thoughtful silence and raised an eyebrow as she shot up off her chair and stalked over to the solitary bookcase that groaned under the weight of several heavy encyclopaedic tomes. She selected one from the middle and returned to her seat, flicking through a number of pages before settling one and reading aloud;

“The Gerasene Caldera measures thirty miles in diameter and has been dormant for over eight-thousand years, yes, this could work,” Martinsthorpe muttered to herself before slamming the book closed with a muted thump. “Stretton, I need you to be at Cauldshollow within three months and wait for the falling star; I’m bringing our Mistress to Cepheus.”

Thursday, 26 April 2018

Sculpting Tutorial - Ruffs

Wow, okay, so I've been asked to make a tutorial on sculpting ruffs (well, actually I offered to see if there would be any interest and people said yes) after posting some recent photos of my nascent Chaos Cult for Necromunda.


So yeah, what follows is only the way I do it, there are others who probably sculpt ruffs differently, but this is the technique I use.

Step 1 - Choose your weapons

The tools I use to sculpt ruffs are; A single-edged sculpting blade (GW make their own, but this one is from a set bought at Hobbycraft about ten years ago and the head is about a third smaller than GW's). A scalpel with an unnotched blade (mine is a Swann-Morton, but any scalpel with a straight-edge should be fine). Finally, a cone-headed silicone sculpting tool in a 0.5cm nib (I picked these up in a set of five for a few quid on eBay and they are magic as they have more give on them than their metal counterparts allowing for a 'softer/smoother' sculpt), but if you don't have one, it's not a vital necessity.


Step 2 - The putty

Lately, I've been using an amalgam of greenstuff and Milliput (sculpts like greenstuff, but cures rock hard like Milliput). Don't worry if you don't have Milliput to hand, you can just use greenstuff with the same effect. If you fancy trying your hand at Milliput for the first time when trying this, a note of caution; Milliput is an IRRITANT, when handling it in its raw form (before it has cured fully), ensure that you wash your hands thoroughly afterwards. Do NOT touch any 'soft' body part (eyes, lips, tongue, armpits, genitals, butt crevice) before you have washed your hands. Do NOT eat the Milliput in it's raw form. Keep away from children.

Firstly, make four equal sized balls of the epoxy (yellow and blue for greenstuff, yellow and grey for Milliput). Mix them together separately and roll them into two roughly equal tubes. Leave them to settle for a minute or two before twining them and mixing them together (you may want a little water to lubricate this part) until you get a uniform pale green. Leave it to settle for a further twenty minutes.


 


Meanwhile.....

Prepare your helpless victim (freshly decapitated before preparing the putty). I drilled a hole though roughly the centre of where I plan to pin the head to. I always superglue bits together, even if they're plastic as I find it less messy than poly cement (that's just a personal preference). However, it is worth marking the centerpoint and you'll see why in a moment.


Step 3 - The rough

Roll your putty out into a short, fat sausage and then wrap it around in a small doughnut, using the drill point as a central marker. Using your sculpting tool, square off the doughnut, so that it looks more like a Polo Mint, making sure the inner circle is also squared off and roughly equal around. Let it settle for five minutes or so, so that it can retain it's shape a little better. For the next part, I used my cone-headed silicone tool, but feel free to improvise. Gently push the putty towards the center, leaving a little of the edge remaining, until you have create a small concave bowl, with the pin hole as the center. Again, leave it to settle for about five minutes.


 


Step 4 - The ruff (part 1)

From this point onwards, the only tool I used was the scalpel, but feel free to improvise as needs must. Using the scalpel, gently mark out the four compass point to the center. You don't need to push hard, you don't need to reach the bottom like you're cutting cheese, you just need to gently score the surface, pushing very lightly towards the center-mark. Then follow onto scoring the center of each quarter. Then scoring the center of each segment again. And again, scoring the center of each segment for the final time, until you're left with what looks like an upside-down mushroom. Some of you may not feel comfortable with the final round of scoring, don't worry, it doesn't need to be perfect.


 

 


Step 5 - The ruff (part 2)

Next, you will want to push at the edges of your mushroom with your scalpel, using the scoring on top as a guide. These will form the top-down ripples for your ruff. You will want them to join up with the scoring on top, but not all the way to the bottom (see photo). Repeat this all the way around the ruff, tidying up where you see necessary. This final part is the most tricky of the lot, as you need to score the bottom-up ripples of the ruff. Repeat the procedure as before but inversely (so start marking at the bottom to near the top - see photo).






Finally, tidy up as you see necessary and once you're satisfied with the end result, leave to cure fully overnight. Hope this helps!


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Saturday, 3 February 2018

Hobby Goals for 2018


INQ28 - Finish writing up the setting and building/painting the miniatures for the INQ28 game.

AOS28 - Finish building and painting my Huntsman crew for a game in the future. Convert and paint up a warband for Shadespire.

Frostgrave - Finish at least three more of my Elven Exiles.


Necromunda - Paint up my Giger-Spyrers. Paint up both my Beastman Bounty Hunter and my Pit Slave. Convert up the new iteration of my Goliath Gang (Pandemonium Riot). Finish sculpting my special character.


That's it! Nothing too taxing for this year to fit in with my diet and lifestyle changes.....




Tuesday, 7 November 2017

The Iron Sleet Invitational - Take Two

Well, I managed to get four of my squaddies ready for the Iron Sleet Invitational, but I was delayed with the officer for lack of a torso. Anyway, I was kindly given a week to finish him and retake the photos for the Sleeters big reveal. Despite a couple of modelling dead-ends and a minor design shuffle, I got him finished in record time (well, a personal best anyway).



I decided that a mounted officer was the way to go, so I packed his horse with the same distribution of equipment seen on the cavalrymen in WW1. The steed is also wearing a style of gasmask seen in the latter months of the war (which covered the muzzle, but didn't include glass lenses for the eyes). I've already talked about the differences in swords between officers and NCOs, so whilst my sergeant has one forged in their thousands on an assembly line, my lieutenant one bespoke, crafted by artificers (although it is his father's sword - my lieutenant is young, given his commission by virtue of his family's social standing; the Thorn Moons is his first field of battle).  

I remounted my boys on a 1912 copy of the Kings Regulations that I found in the depths of my library for added flavour.





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Tuesday, 31 October 2017

The Iron Sleet Invitational

It's about time I wrote something about it seeing as I've been beavering away at my guardsmen for a goodly fortnight. The Sleeter's terms were simple; to explore the nightmarish future of the 41st Millennium through the eyes of the humble guardsman. It certainly is an interesting proposal and one that I've seen interpreted a number of different ways by other modellers. Some have chosen to focus on a cohesive look for their regiment, whilst others have gone for a riotous band of individuals.

I'd like to think that I've gone for the middle ground with my interpretation; a cohesive look for my regiment and adding a smattering of individual touches. Another thing I noticed when I first started was that the feudalism aesthetic was flavour of the month, so I had to rethink my approach. In the end I went in a direction I'd gone before; the WW1 aesthetic.


For me, the first World War is perhaps the closest real life event we have that mirrors what war is like in the 41st Millennium; they had vast advances in technology but their military tactics hadn't really advanced much since the Napoleonic era. I've also read it described as the most brutal war mankind has ever fought, not to mention the accounts of the veterans who described trench warfare on the frontlines to be the closest thing to a genuine hell on earth.

I did not seek to glorify the nature of that war in my aesthetic, nor caricature the very real nightmare those veterans suffered in those four hellish years, but rather hope to present these two theme in a very visceral way. However, it has occurred to me only now that the deadline is upon us, that Remembrance Sunday is just around the corner.

So it is that the Albion IV 'Iron' Corps, 27th (Mercia) Division, 94th Brigade, 2nd Infantry Battalion, Y Company march to war in the Thorn Moons. As one of the first field armies of the Imperial Crusade into the Crataegus Fragmentum, they were also one of the first to make planetfall into the meatgrinder. These five represent perhaps the last of the Albion IV, cut off from their own, they can only hope to regroup with a friendly force before they're all lost.....





They went with songs to the battle, they were young.
Straight of limb, true of eye, steady and aglow.
They were staunch to the end against odds uncounted,
They fell with their faces to the foe.

They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning,
We will remember them.

They mingle not with their laughing comrades again;
They sit no more at familiar tables of home;
They have no lot in our labours of the day-time;
They sleep beside the Emperor's Throne.
 

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Friday, 11 August 2017

Mor Deythan


Upon blackened pinions
silence takes flight
unkindness

sombre be their disposition
taciturn
disdainful

Lightless eyes of ink
ever watchful
ever patient

Carrion stink
the only betrayal
too late

Darkness shifts and strikes
melancholic
swift

Bleak be that beak
that tears
whet with retribution

Talons flash
in shadows
they rip out the heart

Desolate wake, inconsolable
corpses and black blood
in moonlight

Carrion stink
on the wind
the only thing left behind




 

Tuesday, 25 July 2017

Grime Lights - A Prequel

Some time ago (this time last year as it happens), I titillated audiences with a tiny teasing of world building.....

Well, okay, I faffed about with some background ideas (see: Ordo Nemuritorus) that never truly came to fruition and no one really noticed....

Since then I made up this little warband of 'less martial' figures who then sat on the top of my bureau to gather dust and cobwebs (literally), whilst I worked on other projects (my Elven Exiles are growing apace).


I've always been meaning to properly build up the world of Pūrvachāti much in the same way as I did with Lychgate last year. In fact, the roots of Pūrvachāti started out quite a few years ago, beginning with my love of the ancient ruins of India and Thailand and their contrast with the more contemporary structures seen in the countries' today.

Originally, I intended to paint these guys in very subdued colours in a similar palette to the Dutch Masters. However, now I'm more leaning towards something more impressionistic, something of a grubby riot of colours.

Anyway, until then....



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Tuesday, 4 July 2017

Ode to Guilliman

So, I've been reconnecting with some albums that I haven't listened to in while and one of them is rather a favourite of mine. A collaboration by some of the most prominent synthpop/futurepop artists in the circuit currently who called themselves 'Bruderschaft' (Brotherhood) under the direction of Rexx Arkana. It was originally conceived as a charity project for cancer research in the wake of Arkana's father's death after battling the disease.

In 2013, they released a second album (Return) along with a remix of their pinnacle track 'Forever' (in what I believe is a definitive edition - but with Tom Shear spearheading the lyrics, I am grossly biased). It is the lyrics that I feel have a rather eerie message within the 40k universe, especially with the birth of this new Dark Imperium.


But I shall let you judge. 

I don't believe in the existence
Of mercy's guiding hand
Not with all that I have witnessed
I cannot understand
Forever burdened with the knowledge
That I could have been so much more
When the truth is hard to suffer
I knew this all before

There is no comfort in faith
The Heavens still will fall
A thousand towers rise before me
And I cannot climb them all
There is no kind of joy in this
There is no time that it can heal
When emptiness and shadows bliss
There is nothing left to feel

I have not abandoned hope
Though I know there's nothing more
Tired and alone
You forget what you have hoped for


I will walk this ground forever
And stand guard against your name
I will give all that I can offer
I will shoulder all the blame
I am sentry to you now
All your hopes and all your dreams
I will hold you to the light
That's what forever means

I was never what you wanted
I could never, never please
I swallowed all our sorrow
In the midst of my disease
All my fortunes, all my gains
All the battles I have won
Now collapsing like the rain
I stand alone your only son

Take solace in these words
Take notice of this place
Hollow whispers that they are
Like the wind upon my face
Sing softly in my ear
And look at me with wonder
I will try to ease your fear
As the darkness pulls you under

I will walk this ground forever
And stand guard against your name
I will give all that I can offer
I will shoulder all the blame
I am sentry to you now
All your hopes and all your dreams
I will hold you to the light
That's what forever means


The track can be heard here:


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Friday, 26 May 2017

Ennui and on Matters Alien

So, lately I've been doing nothing. Well, maybe not 'nothing', but aside from listlessly pottering about on some commissions and slowly working on two miniatures for the Oldhammer Legacy project, I really haven't had the inspiration or motivation to engage in the hobby. The recent inclemently humid weather hasn't helped either.

(This is the point where my diatribe rambles off on tangents that will come together in the end)


I love telling stories. When I was first introduced to the worlds of the 40K universe, I held a particular love for the little fiction-bites you would find in the rulebooks and codices of the 2nd Ed era (especially the very funny short in the Ork Codex when they try to use a weirdboy to psychically probe an Imperial Titan). Yet perhaps it was the tiny panel-short in White Dwarf 195 in their Legion of the Damned article that really sparked off my imagination.


When I entered secondary school, I was lucky enough to find a very old and seldom used computer set-up in a dusty corner of the library that had since been supplanted by a shiny new bank of Windows 95 PCs. It had a black-and-green monochrome interface and a very basic word processor program. I spent many a breaktime on that computer, typing out little bits of fiction (whatever ideas came into my head) and letting my creativity run riot. I remember these were absolutely terrible and prosaic, but they were my first steps.


Four years later, when I moved out of my parents house and into my first bedsit, I was kindly donated a long obsolete Windows 3.2 PC set-up and spent many an evening with the television quietly muttering in the background, tapping out short story after short story (sadly all lost now).


I was first introduced to the shadowy organisation of the Inquisition in Ian Watson's Inquisition War trilogy (Boxtree edition) and in the very hot month of May in 2001, I was one of the first to pick up my copy of Inquisitor (the book and figures pack - the one that came with Covenant and Preacher Yosef)... since then I've created so many Inquisitors, belonging to many different Ordos and adhering to many different philosophies... but never one belonging to the Ordo Xenos.


I can't really lay my finger onto why this might be, but if pushed, I'd have to say that I find the Ordo Xenos less interesting than their adversaries. Sure, they can use xenos weaponry, but they're less hazardous or damning than daemon weapons and their characters just seemed less 'complicated' than their Malleus and Hereticus colleagues. Heck, even Eisenhorn and Ravenor, despite belonging to the Ordo Xenos, didn't seem to do much alien hunting in their stories.


When Shadow Wars: Armageddon was announced, the knee-jerk cynic in me instantly came to the conclusion that GW had been lazy in rereleasing (essentially) Necromunda but without producing any new models. However, that voice was swiftly silenced as I came to the realisation that GW had actually released a skirmish game that anyone with a 40k army already could join in with.


Since then, I've seen some very funky warbands being built, especially those made by Oldhammerers using RT era miniatures. I've also been reintroducing myself to the Alien universe in preparation for the new film, so when GW released PDFs for the other 40k factions, naturally I drafted up a tyranids warband (just waiting on miniatures). I also glanced at the Inquisition PDF too (which I believe was published later) and pretty much dismissed it because it focused solely on the Ordo Xenos, but it bubbled away regardless in the back of my mind.


Almost a decade ago now, I and a friend on the Conclave (back when the board was still black-and-green monochrome) concocted a grand IC xenos conspiracy story that sadly never came to fruition as it became a little too convoluted and we both had very busy real lives. Anyway, in this grand conspiracy, my characters were operating as the antagonists, but a few days ago, it got me thinking about what it would be like to be on the other side of that curtain and the first seeds of a protagonist were planted....


So what has this got to do with anything at all? In a round about way, I guess it means I'm currently designing my first Ordo Xenos inquisitor. I'm downscaling the original conspiracy to something less complicated (seriously, you'd have to a mind like Alpharius to join the dots of the original), working on character background and finding a suitable miniature....


Watch this space!



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Friday, 3 February 2017

Unkindness


Our hearths are gone out and our hearts are broken,
And but the ghosts of homes to us remain,
And ghastly eyes and hollow sighs give token
From friend to friend of an unspoken pain.
S Lainer - Ancient Terran wordsmith


On a nameless world, far flung from the decaying bosom of the Imperium, the man waited at an ancient wooden escritoire. Hunched over, with frayed quill in wrinkled claw, he scratched out his final repose to the dim light of a single guttering candle. His chamber was small, barely ten paces across each way, with a bare-bones billet alongside one wall and the aforementioned desk with accompanying chair. The open maw of a pipe set into the floor served as his latrine. Piled in one corner, empty and half-empty ration-cans putrefied, adding an underlining tang of rot to the stench of sweated sheets and the stink of his own unwashed body.

The only entrance lay directly behind him; a heavy iron bulkhead, long ago sealed shut with oxidised rust. Many years ago, this had been a safe haven, deep underground and well stocked with provisions and water. He had survived for nearly a decade by carefully portioning, eating a single can but once a week. But now the food had run out, and the thousands of kilo-tonnes of earth and stone above his head had become an oppressive weight.

He had been a large man once. Corpulent, with greasy rolls of flab sagging from a poorly built frame like semi-molten wax. Now he had been reduced to little more than an emaciated skeleton, his formerly opulent robes now rags stained variously in foetid greys and browns from his bodily excretions. It had been a folly to run here, he had realised some years ago when escape had proven impossible, to live but a little longer. This hadn’t been a penance for his crimes, but rather a long, drawn out death sentence that he had imposed upon himself. His safe haven was, in fact, a tomb disguised by his hubris.

His rations had run out a month ago, and after a fortnight, he had taken to consuming his own excrement for sustenance, to eke out a little more string of his miserable existence. But this was not out of desperation to live, but rather spite against those he had wronged. For they did not forgive and they did not forget.

Sickness had already taken root in his veins and he did not have long left in this world, yet his mind was already little more than the tattered remnants of the proud man he was, insanity having taken root some years before his body had started to fail. So now, his final testament was little more than illegible scratches on the labels from his tins, his inkwell long since dried to blackened flakes.

Suddenly, something changed in the aspect of the room, and a familiar, yet dreadful carrion reek, palpable yet subtle, entered his nostrils. He did not need to turn around for he knew what would be waiting behind him.

“So, you have found me at last”, his voice cracked, unused to speaking for such a long time, “come to take my life?”.

Then, just as it had suddenly arrived, the mouldering miasma vanished and the man risked a tentative look over his bony shoulder and took in the absence of the room. Nothing had changed; had he just been speaking to shadows and thin air?

No, he realised in horror, his visitor hadn’t needed to waste any energy to take his life. Better to leave him here to perish in suffering in his own self-imposed tomb amongst the shadows and thin air.

The shadows and thin air.

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Sunday, 22 January 2017

Green Fingers and Chainaxes

Carrying on from The Green Death post earlier, I've been beavering away at this little warband for about a week, determined to create a small host of characters that were simple to build with only a little greenstuff intervention.

Black and white photos seem to be en vogue right now


Most of these characters (with the exception of Quayle) have gone through a number of rethinks on particular parts, but I'm rather pleased with how they've turned out (especially the Argyraspides).



Inquisitor Dimmock (name pending) still needs a little work, adding extra trinkets, tokens, gewgaws and fetishes, so I will be rooting through my bits box before painting her.

 The Argyraspides

As I've said, I'm rather pleased with how he eventually turned out, using an old plastic Goliath that I was donated by a friend.

Quayle

Quayle was actually made for a different project idea I had several months ago, but was discarded. I'm really looking forward to trying out some new painting techniques on him, more specifically, painting his blades to look like pink/yellow coral.

Holy Arborists of the Orders Botanicae

I was drawn to the idea of including a couple of bizarre lumberjack-warrior monks. Indeed there is a rather nice quote in which the term 'lumberjack' is first used:

"my misfortunes have been brought upon me chiefly by an incorrigible, though perhaps useful, race of mortals called LUMBERJACKS, whom, however, I would name the Cossack's of Upper Canada, who, having been reared among the oaks and pines of the wild forest, have never been subjected to the salutary restraint of laws."

Anyway, looking forward to getting these guys painted and maybe even get a game in (if I'm lucky)!


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